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BENDICON VI       
 

 

The aim of every person who plays Warhammer 40,000 is to pit their force of miniatures against other players across war-torn futuristic battlefields. Win or lose, all battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying upon sound tactics to win the day.

 

WARHAMMER 40K Campaign Table

Name

Wins

Losses

Points

Peter Camm

0

0

0

Jarrod Camm

0

0

0

Rowan Leech

0

0

0

Tony Hooper

0

0

0

FACTIONS

 

The Imperial Guard is the largest and most diverse organisation the galaxy has ever seen. It contains billions of men from a million different worlds. Half-feral savages march alongside former hive plant workers. Men whose home was blistering desert, tropical jungle, icy steppe or desolate moorland are united under the banner of the Imperium of Man. The entire diversity of the massive Imperium is encapsulated in its ranks.

           

 

 

Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost stars beyond the rim, burgeoning Ork empires rise and fall. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race and were they unified, the Orks would soon crush all opposition. However, the Orks' passion for violence is so unquenchable that they spend most of their time warring amongst themselves, and any Ork leader worth his followers' respect would never dream of voluntarily following another.

 

The Necrons are a mysterious race of skeletal warriors that have lain dormant in their stasis-tombs for millions of years. They are ancient beyond reckoning, pre-dating even the Eldar. Yet, they are beginning to awaken, for the galaxy is ripe for harvest.

In combat, the Necrons are unyielding war-machines that bring swift death to their prey. Armed with Gauss weapons that strip an opponent's molecules one layer at a time, the Necrons have fierce firepower. Also, the Necrons have a remarkable ability to repair themselves, making them an enemy dreaded by all races in the 41st Millennium.

The greatest threat to the Imperium of Man is, and always has been, the followers of Chaos and the foul daemons of the Warp. The Inquisitors of the Ordo Malleus are at war with forces too terrible to comprehend and, together with the holy warriors of the Grey Knights, they must take the light of the Emperor into the darkness. The threat of the daemonic is so great that only these heroic warriors have the necessary skills and knowledge to stand against such diabolical foes.

Space Marines are the most powerful and dreaded of all the human warriors in Warhammer 40,000. They are not human at all but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning, and rigorous training. Being few in number compared to the uncounted billions of Humanity, Space Marines are organized into small, independent armies called Chapters. Each Chapter is responsible for its own recruitment, training, equipment, organization, and strategy. The Space Marines' unswerving loyalty is to the Emperor of Mankind and no other.

Space Marines are the most powerful and dreaded of all the human warriors in Warhammer 40,000. They are not human at all but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning, and rigorous training. Being few in number compared to the uncounted billions of Humanity, Space Marines are organized into small, independent armies called Chapters. Each Chapter is responsible for its own recruitment, training, equipment, organization, and strategy. The Space Marines' unswerving loyalty is to the Emperor of Mankind and no other.

The Eldar are an incredibly ancient race who once ruled a vast empire across the stars. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence to the brink of extinction. The few who survived were scattered across the stars. Though the Eldar are few in number, they continue to be one of the most technologically advanced races in the galaxy. This advantage is combined with the prescient abilities of their Farseers, who scry the future and guide their kin along the most favourable paths of fate.

The Tau empire is underpinned by the concept that it is only right and noble for the individual to set their own desires aside to work together for the Greater Good of the empire. This guiding principle has allowed the Tau to flourish, minimizing internal conflict. Unlike most alien races which Humanity has encountered, the Tau are not overtly hostile, though they will fight fiercely to protect those territories they have claimed as their own. The sheer dynamism of the Tau is pushing them further into occupied areas of the galaxy and this has inevitably brought them into conflict with both Humans and other alien races.

The Tyranids are without doubt the most alien race encountered by Humanity. They have been likened to a galactic swarm of locusts, remorselessly hungry and too numerous to stop. Tyranids are a nomadic, space-dwelling race that has migrated from beyond our galaxy in search of new resources to consume. Under the direction of the Hive Mind, Tyranid Hive Fleets have bored into our space. These Fleets have discovered sustenance in abundance in the forms of the Imperium of Man and the other species of the Milky Way galaxy. Tyranids continue their endless advance, seeking planets to strip of bio-mass before moving on, leaving nothing but a ball of scoured rock in the wake of their titanic swarms. What's worse, no one seems able to halt, let alone reverse, the Tyranid tide.

The Dark Eldar inhabit a realm called Commorragh, a place as darkly twisted as its rulers. From this lair they launch piratical raids across the length and breadth of the Warhammer 40,000 galaxy. The purpose of these raids is not to conquer planets or protect territory, but to cause mayhem, steal, pillage, and – most important of all – capture new victims to be taken back to Commorragh. What happens to these captives once they are in the cruel clutches of the Dark Eldar is best not considered.

Ten thousand years ago during the Horus Heresy, fully half of the Space Marines renounced their allegiance to the Emperor. These Traitor Marines had become Chaos Space Marines, despised and feared as traitors and heretics throughout the galaxy. They fight on, unrepentant of the choices they have made. The Chaos Space Marines will wage war without end until the Emperor is cast down and the Chaos Gods rule over a burning galaxy.

 

 

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